The Mage

The Mages, also sometimes known as the wizards, are the characters that players have to use when playing MageQuit. They are the ones who move, cast spells, and sadly, explode when their health is empty. The classic mage appearance uses a crooked hat, a robe-like shirt with a brooch, square shoes, a spell book, a crooked staff, and a simple flowing cape. With every variation of the mage, their faces are shaded, making their whole face darkened out except for their glowing eyes. Their clothing and items can also be changed in the Wardrobe menu when players buy new cosmetics using gems, earned by playing the game over time.

The Mage can play using one of many colors. During a free-for-all match, there can be up to 10 different colored mages in the game at once. During a team match, there can be up to 3 different groups of mages with the same color clothing, showing that they are part of the same team: Red, Blue, or Yellow.

When the mage runs out of health, their bodies literally explode, with all the mages body sections and items flying outward. During the explosion, glowing cubes shoot upward from their bodies, making it clearer where and who had died. The color of the cubes is the same color as the mage who died.

Above the mage, the mage’s health appears in a bar proportional to the mage’s width. The amount of health the mage has is represented by the fullness of the bar. When the bar is completely full of bright green, the mage is at full health. When the bar is only half full of green, the mage is at half health. When the bar is completely empty, the mage has no health left and therefore explodes. Below the health bar, the mage’s/player’s name is printed in white. Above the health bar is where the spells that the mage has collected is highlighted. The representation used is mostly hexagons. These hexagons appear in different colors, depending on the element of the spell the mage has collected. When these shapes are filled with color, the cooldown is over, and they are ready to use. When they are darkened out, they are still on cooldown and cannot be used until the cooldown has ended. The hexagon representing one spell won’t appear until the mage has collected that spell. For example, if it is round one, and the mage has only collected their Primary Spell, then the only hexagon that will appear will be the one representing the Primary Spell. On the other hand, if it is round seven and the mage has collected all the spell classes available, then all the hexagons representing all the spells will appear.